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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Night Watch Blogs - Sprint 4 Blog - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Night Watch Blogs - Sprint 4 Blog - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Night Watch Blogs - Sprint 2 Blog - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Night Watch Blogs - Sprint 2 Blog - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
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      <image:title>Legends of Runeterra Game Design</image:title>
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    <image:image>
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      <image:title>Legends of Runeterra Game Design</image:title>
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  <url>
    <loc>https://www.tylerhuff-gamedev.com/citadel-game-design</loc>
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    <lastmod>2022-05-12</lastmod>
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    <image:image>
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      <image:title>Citadel Game Design</image:title>
      <image:caption>Initial mix and match concept art for Squiggmar and his tentacles.</image:caption>
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    <image:image>
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      <image:title>Citadel Game Design</image:title>
      <image:caption>First particle effect created. The inner part of the fireball and the wall of flames were 3D models with the smoke and flames coming off of them being my effects.</image:caption>
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    <image:image>
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      <image:title>Citadel Game Design</image:title>
      <image:caption>Redesigns based on the initial concept art</image:caption>
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      <image:title>Citadel Game Design</image:title>
      <image:caption>Early rough model for Squiggmar.</image:caption>
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    <image:image>
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      <image:caption>Poison gas explosion for the Pox spell.</image:caption>
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    <image:image>
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      <image:caption>First look at the seraph in a 3d space</image:caption>
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      <image:caption>Rigged skeleton for Squiggmar. Do squids have skeletons?</image:caption>
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    <image:image>
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      <image:caption>Early texture work. Eyes added to the wings in texture to keep poly count low.</image:caption>
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    <image:image>
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      <image:title>Citadel Game Design</image:title>
      <image:caption>Squiggmar idle. Eye twitching and scanning inspired from Seraph.</image:caption>
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    <image:image>
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      <image:title>Citadel Game Design</image:title>
      <image:caption>The last particle effect that I worked on for this project. I love the way that this came out and know that I can use this as a base for plenty of future projects.</image:caption>
    </image:image>
    <image:image>
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      <image:caption>Finalized textures. Color added to the wings to make the extra eyes pop.</image:caption>
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      <image:caption>Squiggmar death animation.</image:caption>
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      <image:caption>Idle motion for the Seraph. Eye twitching was a fantastic addition.</image:caption>
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      <image:title>Citadel Game Design</image:title>
      <image:caption>Squiggmar tentacle animation during combat.</image:caption>
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    <image:image>
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      <image:title>Citadel Game Design</image:title>
      <image:caption>Seraph death animation. A personal highlight for me is its eye closing after it lands.</image:caption>
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    <loc>https://www.tylerhuff-gamedev.com/the-climb-game-design</loc>
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    <lastmod>2022-05-12</lastmod>
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      <image:caption>Destiny Inspired Game Scene</image:caption>
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    <lastmod>2022-05-12</lastmod>
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